Tiny, and that’s the point
My favorite thing about the M4 is how little space it takes up. It’s easy to carry around, and with my somewhat small hands, it’s comfortable to use. If your hands make regular controllers look like children’s toys, this probably deserves a little caution. I haven’t tested it with larger-handed players, but I can see the compact layout feeling cramped.
My thumbs can finally stop renting screen space
The buttons feel responsive, and their feel and layout remind me of the original Nintendo Switch. The joysticks are small, but they get the job done. Aniimo’s touch interface can get extremely crowded, so having physical controls is a welcome break from asking my thumbs to be both the controller and part of the scenery.
Strong magnet. Questionable commitment to an angle.
The magnetic attachment feels strong. The rotation is what bothers me: the mount moves around more freely than I’d like. A rotation lock, or even some resistance, would help. I’d prefer my phone to stick with the viewing angle we agreed on.


A week in: no disconnects, battery test still pending
I haven’t experienced any disconnects during my week of use. I’ve only charged it once, and the battery seems to hold up well for something this small. The advertised 12-hour runtime sounds plausible so far, but I haven’t measured a full charge-to-empty run. One charge and a good feeling are not a battery benchmark.
The Touch Grass verdict
For my smaller hands and the way I play Aniimo, the M4 has been a convenient little upgrade. Portability is the big win; the freely rotating mount is the main thing I’d change. If compact size is your priority, it’s worth considering. If you need a roomy grip, don’t let the cute size make that decision for you.