Independent studio Apps · Games · Experiments

Games. Apps.
Worlds.

Touch Grass Digital makes games, apps, and tools for screens and humans—built with care, clear thinking, and one eyebrow slightly raised.

Touch Grass Digital
STATUS Building in public-ish
OPERATING MODECorporate, but unhinged.

01 / Games

Play first. Patch notes later.

Small worlds.
Big hooks.

We develop independent game concepts with expressive systems, memorable loops, and enough personality to survive the settings menu.

Build something playable

THE PLAYGROUND

Mechanics with character.

Prototypes, systems, worlds, and the tiny details that make a second run feel inevitable.

  • 01Concept & prototyping
  • 02Systems & interaction
  • 03World & visual direction

02 / Apps

No onboarding maze required.

Useful by design.
Delightful on purpose.

We build focused apps and digital tools that solve real problems without acting like they invented productivity.

Bring us a problem
build_001
Touch Grass Digital app icon

PRODUCT PRINCIPLES

  1. 01Clear Make the next step obvious.
  2. 02Useful Earn a place on the home screen.
  3. 03Human Personality is a feature.

03 / Projects

On the workbench.

Things in development, experiments with potential, and ideas that have escaped the notes app.

GAME DEVELOPMENTIN THE LAB

PROJECT TYPE / 01

Original game concepts

Mechanic-first prototypes, strange little worlds, and systems worth getting lost in.

APP DEVELOPMENTBUILDING

PROJECT TYPE / 02

Independent apps & tools

Focused software for real needs—small enough to understand, polished enough to keep.

DIGITAL EXPERIMENTSPROTOTYPING

PROJECT TYPE / 03

Useful oddities

Creative technology, playful interfaces, and good ideas that refuse to fit a category.

Specific launches will appear here when they’re ready. We’re mysterious, not vaporware.

04 / About

Independent by choice.
Opinionated by default.

Touch Grass Digital is an independent creative studio developing games, apps, and digital tools with serious execution and slightly feral energy.

We care about good ideas, useful constraints, crisp interaction, and shipping work that feels made by people—not assembled by committee.

01Make it useful.
02Make it memorable.
03Actually ship it.

05 / Contact

Have a good idea?
Let’s make it real.

Projects, collaborations, thoughtful chaos, and the occasional extremely specific question.

hello@touchgrassdigital.comResponse time: human